22 research outputs found
A risk-security tradeoff in graphical coordination games
A system relying on the collective behavior of decision-makers can be
vulnerable to a variety of adversarial attacks. How well can a system operator
protect performance in the face of these risks? We frame this question in the
context of graphical coordination games, where the agents in a network choose
among two conventions and derive benefits from coordinating neighbors, and
system performance is measured in terms of the agents' welfare. In this paper,
we assess an operator's ability to mitigate two types of adversarial attacks -
1) broad attacks, where the adversary incentivizes all agents in the network
and 2) focused attacks, where the adversary can force a selected subset of the
agents to commit to a prescribed convention. As a mitigation strategy, the
system operator can implement a class of distributed algorithms that govern the
agents' decision-making process. Our main contribution characterizes the
operator's fundamental trade-off between security against worst-case broad
attacks and vulnerability from focused attacks. We show that this tradeoff
significantly improves when the operator selects a decision-making process at
random. Our work highlights the design challenges a system operator faces in
maintaining resilience of networked distributed systems.Comment: 13 pages, double column, 4 figures. Submitted for journal publicatio
Characterizing the interplay between information and strength in Blotto games
In this paper, we investigate informational asymmetries in the Colonel Blotto
game, a game-theoretic model of competitive resource allocation between two
players over a set of battlefields. The battlefield valuations are subject to
randomness. One of the two players knows the valuations with certainty. The
other knows only a distribution on the battlefield realizations. However, the
informed player has fewer resources to allocate. We characterize unique
equilibrium payoffs in a two battlefield setup of the Colonel Blotto game. We
then focus on a three battlefield setup in the General Lotto game, a popular
variant of the Colonel Blotto game. We characterize the unique equilibrium
payoffs and mixed equilibrium strategies. We quantify the value of information
- the difference in equilibrium payoff between the asymmetric information game
and complete information game. We find information strictly improves the
informed player's performance guarantee. However, the magnitude of improvement
varies with the informed player's strength as well as the game parameters. Our
analysis highlights the interplay between strength and information in
adversarial environments.Comment: 8 pages, 2 figures. Accepted for presentation at 58th Conference on
Decision and Control (CDC), 201
Strategically revealing capabilities in General Lotto games
Can revealing one's competitive capabilities to an opponent offer strategic
benefits? In this paper, we address this question in the context of General
Lotto games, a class of two-player competitive resource allocation models. We
consider an asymmetric information setting where the opponent is uncertain
about the resource budget of the other player, and holds a prior belief on its
value. We assume the other player, called the signaler, is able to send a noisy
signal about its budget to the opponent. With its updated belief, the opponent
then must decide to invest in costly resources that it will deploy against the
signaler's resource budget in a General Lotto game. We derive the subgame
perfect equilibrium to this extensive-form game. In particular, we identify
necessary and sufficient conditions for which a signaling policy improves the
signaler's resulting performance in comparison to the scenario where it does
not send any signal. Moreover, we provide the optimal signaling policy when
these conditions are met. Notably we find that for some scenarios, the signaler
can effectively double its performance
The Division of Assets in Multiagent Systems: A Case Study in Team Blotto Games
Multi-agent systems are designed to concurrently accomplish a diverse set of
tasks at unprecedented scale. Here, the central problems faced by a system
operator are to decide (i) how to divide available resources amongst the agents
assigned to tasks and (ii) how to coordinate the behavior of the agents to
optimize the efficiency of the resulting collective behavior. The focus of this
paper is on problem (i), where we seek to characterize the impact of the
division of resources on the best-case efficiency of the resulting collective
behavior. Specifically, we focus on a team Colonel Blotto game where there are
two sub-colonels competing against a common adversary in a two battlefield
environment. Here, each sub-colonel is assigned a given resource budget and is
required to allocate these resources independent of the other sub-colonel.
However, their success is dependent on the allocation strategy of both
sub-colonels. The central focus of this manuscript is on how to divide a common
pool of resources among the two sub-colonels to optimize the resulting
best-case efficiency guarantees. Intuitively, one would imagine that the more
balanced the division of resources, the worse the performance, as such
divisions restrict the sub-colonels' ability to employ joint randomized
strategies that tend to be necessary for optimizing performance guarantees.
However, the main result of this paper demonstrates that this intuition is
actually incorrect. A more balanced division of resources can offer better
performance guarantees than a more centralized division. Hence, this paper
demonstrates that the resource division problem is highly non-trivial in such
enmeshed environments and worthy of significant future research efforts.Comment: 7 pages, 2 figure
Strategically Revealing Intentions in General Lotto Games
Strategic decision-making in uncertain and adversarial environments is crucial for the security of modern systems and infrastructures. A salient feature of many optimal decision-making policies is a level of unpredictability, or randomness, which helps to keep an adversary uncertain about the system’s behavior. This paper seeks to explore decision-making policies on the other end of the spectrum – namely, whether there are benefits in revealing one’s strategic intentions to an opponent before engaging in competition.We study these scenarios in a well-studied model of competitive resource allocation problem known as General Lotto games. In the classic formulation, two competing players simultaneously allocate their assets to a set of battlefields, and the resulting payoffs are derived in a zero-sum fashion. Here, we consider a multi-step extension where one of the players has the option to publicly pre-commit assets in a binding fashion to battlefields before play begins. In response, the opponent decides which of these battlefields to secure (or abandon) by matching the pre-commitment with its own assets. They then engage in a General Lotto game over the remaining set of battlefields. Interestingly, this paper highlights many scenarios where strategically revealing intentions can actually significantly improve one’s payoff. This runs contrary to the conventional wisdom that randomness should be a central component of decision-making in adversarial environments