22 research outputs found

    A risk-security tradeoff in graphical coordination games

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    A system relying on the collective behavior of decision-makers can be vulnerable to a variety of adversarial attacks. How well can a system operator protect performance in the face of these risks? We frame this question in the context of graphical coordination games, where the agents in a network choose among two conventions and derive benefits from coordinating neighbors, and system performance is measured in terms of the agents' welfare. In this paper, we assess an operator's ability to mitigate two types of adversarial attacks - 1) broad attacks, where the adversary incentivizes all agents in the network and 2) focused attacks, where the adversary can force a selected subset of the agents to commit to a prescribed convention. As a mitigation strategy, the system operator can implement a class of distributed algorithms that govern the agents' decision-making process. Our main contribution characterizes the operator's fundamental trade-off between security against worst-case broad attacks and vulnerability from focused attacks. We show that this tradeoff significantly improves when the operator selects a decision-making process at random. Our work highlights the design challenges a system operator faces in maintaining resilience of networked distributed systems.Comment: 13 pages, double column, 4 figures. Submitted for journal publicatio

    Characterizing the interplay between information and strength in Blotto games

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    In this paper, we investigate informational asymmetries in the Colonel Blotto game, a game-theoretic model of competitive resource allocation between two players over a set of battlefields. The battlefield valuations are subject to randomness. One of the two players knows the valuations with certainty. The other knows only a distribution on the battlefield realizations. However, the informed player has fewer resources to allocate. We characterize unique equilibrium payoffs in a two battlefield setup of the Colonel Blotto game. We then focus on a three battlefield setup in the General Lotto game, a popular variant of the Colonel Blotto game. We characterize the unique equilibrium payoffs and mixed equilibrium strategies. We quantify the value of information - the difference in equilibrium payoff between the asymmetric information game and complete information game. We find information strictly improves the informed player's performance guarantee. However, the magnitude of improvement varies with the informed player's strength as well as the game parameters. Our analysis highlights the interplay between strength and information in adversarial environments.Comment: 8 pages, 2 figures. Accepted for presentation at 58th Conference on Decision and Control (CDC), 201

    Strategically revealing capabilities in General Lotto games

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    Can revealing one's competitive capabilities to an opponent offer strategic benefits? In this paper, we address this question in the context of General Lotto games, a class of two-player competitive resource allocation models. We consider an asymmetric information setting where the opponent is uncertain about the resource budget of the other player, and holds a prior belief on its value. We assume the other player, called the signaler, is able to send a noisy signal about its budget to the opponent. With its updated belief, the opponent then must decide to invest in costly resources that it will deploy against the signaler's resource budget in a General Lotto game. We derive the subgame perfect equilibrium to this extensive-form game. In particular, we identify necessary and sufficient conditions for which a signaling policy improves the signaler's resulting performance in comparison to the scenario where it does not send any signal. Moreover, we provide the optimal signaling policy when these conditions are met. Notably we find that for some scenarios, the signaler can effectively double its performance

    The Division of Assets in Multiagent Systems: A Case Study in Team Blotto Games

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    Multi-agent systems are designed to concurrently accomplish a diverse set of tasks at unprecedented scale. Here, the central problems faced by a system operator are to decide (i) how to divide available resources amongst the agents assigned to tasks and (ii) how to coordinate the behavior of the agents to optimize the efficiency of the resulting collective behavior. The focus of this paper is on problem (i), where we seek to characterize the impact of the division of resources on the best-case efficiency of the resulting collective behavior. Specifically, we focus on a team Colonel Blotto game where there are two sub-colonels competing against a common adversary in a two battlefield environment. Here, each sub-colonel is assigned a given resource budget and is required to allocate these resources independent of the other sub-colonel. However, their success is dependent on the allocation strategy of both sub-colonels. The central focus of this manuscript is on how to divide a common pool of resources among the two sub-colonels to optimize the resulting best-case efficiency guarantees. Intuitively, one would imagine that the more balanced the division of resources, the worse the performance, as such divisions restrict the sub-colonels' ability to employ joint randomized strategies that tend to be necessary for optimizing performance guarantees. However, the main result of this paper demonstrates that this intuition is actually incorrect. A more balanced division of resources can offer better performance guarantees than a more centralized division. Hence, this paper demonstrates that the resource division problem is highly non-trivial in such enmeshed environments and worthy of significant future research efforts.Comment: 7 pages, 2 figure

    Strategically Revealing Intentions in General Lotto Games

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    Strategic decision-making in uncertain and adversarial environments is crucial for the security of modern systems and infrastructures. A salient feature of many optimal decision-making policies is a level of unpredictability, or randomness, which helps to keep an adversary uncertain about the system’s behavior. This paper seeks to explore decision-making policies on the other end of the spectrum – namely, whether there are benefits in revealing one’s strategic intentions to an opponent before engaging in competition.We study these scenarios in a well-studied model of competitive resource allocation problem known as General Lotto games. In the classic formulation, two competing players simultaneously allocate their assets to a set of battlefields, and the resulting payoffs are derived in a zero-sum fashion. Here, we consider a multi-step extension where one of the players has the option to publicly pre-commit assets in a binding fashion to battlefields before play begins. In response, the opponent decides which of these battlefields to secure (or abandon) by matching the pre-commitment with its own assets. They then engage in a General Lotto game over the remaining set of battlefields. Interestingly, this paper highlights many scenarios where strategically revealing intentions can actually significantly improve one’s payoff. This runs contrary to the conventional wisdom that randomness should be a central component of decision-making in adversarial environments
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